Monday, 25 April 2016

Final Draft — Essay — OUGD501

OUGD501 COP2 Essay
Have trends affected the validity of graphic design?

Introduction

This essay will focus on how the modern graphic designer is becoming increasingly concerned with creating work that is more informed by what is considered on trend, rather than what relevancy it serves to the given brief. More specifically, how does this alter the effectiveness of visual communication when the public is concerned, or are design trends merely a way for other designers to critique the relevancy of other designers’ work based on how aware they are of current visual styles that are making the rounds, or in other words, seeking approval amongst peers through designing for one’s ego.

To elaborate on the above, certain aspects of graphic design will be analysed, namely labels like “trendy”, “hipster” and “ugly” design that are executed to be aesthetically pleasing rather than make a considerable impact on how the design process is utilised to provide the most valuable and informed outcome with the target audience in mind — in other words — using form over function and essentially reproducing work through the over use of ill-informed ‘inspiration’ blogs. These examples will also be compared to design that has been considered as long-lasting and impressionable, that in same cases has been active for decades.


Main Body

Graphic Design is constantly changing, especially in the digital age, work can be shared instantly and often out of context through the use of blogs and similar online resources. Like music, fashion and any other popular culture, graphic design has trends that continuously evolve (TOOR, Marcelle Lapow, 1998, p.8) this statement couldn’t be more true, and Toor uses fashion as a means to compare with graphic design, as fashion is a much more well-known subject when attempting to relate with the ‘non-designer’ to define whether there is a noticeable trend within popular culture. The word trend has a rather broad meaning within graphic design, what is and isn’t considered as on trend is purely subjective, so websites like trendlist.org try to make more sense of what elements should be seen as a trend by disregarding the context of the design and focusing purely on the visual aesthetic. Putting emphasis on the domain of Trend List, they consider themselves an organisation, sifting through designs and categorising them under certain elements and characteristics such as; ‘Hyphens’, ‘Centre aligned’ and some become as vague as ‘Left, Right, Up & Down’. The about section of Trend List sheds some more light on the purpose of the website and their objective in a similar way to how Toor describes it;

‘Graphic design, like fashion or music, is influenced by contemporary tendencies. This is intensified in a world where digital information is transmitted at speed of light. Trend List’s task is to search, name and sorts these graphic design tendencies. Trend List tries to spot where and when they rise, which countries they’re popular in and how they evolve over time.’ (TREND LIST)

It is needless to say that the purpose of Trend List is to inform those who are in the industry or those who may take an active interest in design and like to make themselves aware of its current influences. However, it states nowhere that it exists to provide inspiration, and this is where the confusion begins, this will be explained in more detail later in the essay.

In addition to the above statements, it would be relevant to say that trends have a large impression on what can or cannot be defined as well informed design. To elaborate on this statement, the television network, Channel 4 have very recently rebranded their whole image (September, 2015). This rebrand sparked debate amongst many, as Channel 4’s previous ident/brand by Lambie Nairn was so successful, as told in Transforming Type by Barbara Brownie;

‘Though other idents such as this employ fluidity, Channel 4’s is arguably the most significant. This innovation was acknowledged by others in the branding and graphic design industry, as Lambie Nairn’s work was seen as heralding a new era in television branding, and won numerous awards (Brownie 2014 p.69-70 cited Fanthome, 2007, p. 258) (BROWNIE, Barbara, 2015, pp.69-70).

This ident held strong for many years — 11 years to be precise (2004-2015). In comparison, the branding before this lasted only 5 years (1999-2004), and the prior to this, it was a mere 4 years (LOGOPEDIA). The current brand is straying from the old way of representing the 4 brand, Nairn’s logo is nowhere to be seen — instead it is a deconstructed, abstract piece that runs through the idents and announcer screens in the form of small crystals and computer animated 3D ‘segments’.

Furthermore, the print campaign for the recent changes holds strong influences from trend-list style composition, the use of hyphenated typography (see fig. 1.) strongly mimics that of the examples of posters from the trend-list hyphen category (see fig. 2.). In addition to this point it is mentioned in an article by Ian Haughton on Drum critiquing how the print campaign doesn’t work effectively in conjunction with the on-screen ident, also, Haughton states in regards to the previous identity, ‘it brought in the Channel 4 typeface that became synonymous with the brand’ and that the newer typeface Horseferry by Neville Brody (see fig. 3.), commissioned by Channel 4 ceases to have the ‘strength of conviction of the previous brand type’ (HAUGHTON, Ian, 2015). When you compare the older print campaign with the recent one, this becomes much more evident that it is aspiring to be considered trendy, as said on an article from Creative Review— ‘it serves as a reminder of the bold, creative decisions that run through the channel’s history’ (WILLIAMS, Eliza, 2015). As the two contrasting points prove, trends do in fact serve a purpose when it comes to executing design to convey a deeper meaning such as the Channel 4 explanation;

The refreshed identity reflects Channel 4’s public service remit focused on innovation, diversity and taking creative risks and is the latest evolution of a brand that has existed in its current form for over a decade.’ (CHANNEL 4, 2015)

This has never been more apparent in recent events with the rebrand of the American Airlines identity in the early stages of 2013. With the previous identity being active for an enormous 47 years and utilising the rules that modernism evoked, it is relevant to question whether the rebrand was really necessary. Massimo Vignelli, the designer of the original brand, puts this in much better words in ‘Vignelli Canon’ to validate that the use of a simplistic approach can be well informed and still convey the company’s identity;

‘We like the use of primary shapes and primary colours because their formal values are timeless. We like a typography that transcends subjectivity and searches for objective values, a typography that is beyond time—that doesn’t follow trends, that reflects its content in an appropriate manner. We like economy of design because it avoids wasteful exercises, it respects investment and lasts longer. We strive for a design that is centered on the message rather than visual titillation. We like design that is clear, simple and enduring. And that is what timelessness means in design.’ (VIGNELLI, Massimo, 2010, pp.30-31)

As much as this statement is subjective and purely down to Vignelli’s opinion, it is clear that these values reflects a genuine ambition to create a logical and therefore longer lasting outcome by utilising Modernism, a renowned movement of the mid-to-late 20th Century. Ironically, this quote is taken from the same spread that the American Airlines identity is showcased, with the title ‘Timelessness’ (see fig. 4.) — it is clear that with the identity being active for over 47 years as stated previously, simply further validates this title. However, this does not imply that more current trends are going to be just as long lasting as this example, and it also by no means enables this particular design to be considered as timeless, due to the techniques of which is used within the design process in the current digital age means everything comes and goes at a much faster pace. When taking this into consideration, the modernist movement harnessed fundamental rules that would be abided by throughout the whole design process, but these designs always had clear and concise concepts that were appropriate to the solution as there was no way the designers could simply log onto a computer and browsing the internet for ‘inspiration’. In spite of this older, clearly more successful process — more and more ‘inspiration’ blogs crop up everyday in this current, fast paced age of the internet;

‘Artistic movements that until thirty years ago still lasted some ten to fifteen years are now reduced to trends and exhibition concepts that follow each other in rapid succession. Art production and presentation have, in other words, become instantaneous.’ (GIELEN, Pascal, 2009, p.143)

This is because of the rise of the digital age, and namely the internet, accessibility of which you can see an art discipline evolve and effectively teach yourself the basics without knowing how to generate original ideas is causing mimicry and reproduction where only originality is required.

The main issue with these inspiration blogs is they often rely on simply imagery and feature no text, examples of this include http://graphic-porn.com and http://anothergraphic.tumblr.com — this removes the context even further and creates confusion amongst the younger demographic these blogs attract. Services like dribbble try to create a more stable platform for designers to gain a more comprehensive feedback experience rather than the creator and the concept of the work being stripped for the purpose of visual inspiration, or as they put it; ‘Show and tell for designers’. However, when mechanical reproduction is taken into consideration, Walter Benjamin discusses how the work of art has always been reproducible;

‘In principle a work of art has always been reproducible. Man-made artefacts could always be imitated by men. Replicas were made by pupils in practice of their craft, by masters for diffusing their works, and, finally, by third parties in pursuit of gain.’ (BENJAMIN, Walter, 1999, p.212)

This ‘gain’ can be compared to the instantaneous feeling of approval and accomplishment a designer may receive if they are featured within these design blogs, further encouraging the reproduction of trends within design.

Graphic Design has always been the subject of conflict in the form of rebellion, take Vignelli for instance, whilst playing a major role in modernism, he used logic and reason to create designs that he considered would be timeless and essentially would never need to be replaced, as highlighted in the previous paragraph. On the contrary, some of the leading influencers of the postmodern movement during the late 20th century such as David Carson, Neville Brody and Wolfgang Weingart who all rebelled against what you might say the ‘restrictions’ that modernism employed and so a new trend of graphic design began. One example of this is where parody and pastiche is used to mock/scrutinise the work of modernists. The points made on pastiche and parody by Fredric Jameson along with the opposing views from Linda Hutcheon give a much broader sense to the terms when comparing how they are applied in context. For instance, Jameson states that in relation to postmodernism ‘Pastiche is, like parody, the imitation of a particular or idiosyncratic style’ (JAMESON, Fredric, 1991, p.16) to mean that the work of the postmodernists was to rebel against post-war culture and destabilise convention, not to mock, but to respectfully mimic the style of work that came before through some form of nostalgia. On the contrary, Hutcheon intensely disagrees with Jameson’s outlook on postmodernism by stating that it is more of a political practice that has more of a parodic trait, rather than it being a matter of opposing cultural progression through pastiche, and that it does not just make fun of per se, but rather ‘both legitimizes and subverts that which it parodies’ (HUTCHEIN, Linda, 1989, p.101). Both of these arguments are valid, and to this day there is signs of pastiche and parody within design as will be explored in more detail below.

With the rise of what is labelled as ‘hipster’, ‘ugly’ or ‘trendy’ design, just as there has been in the past, many who have rejected and opposed a style of working and do not consider it to be a legitimate strategy within the creative design process. It has been openly made a mockery of in recent years, however this has not been gone unnoticed and has had respected designers disagreeing with the notion that design is becoming less of a conceptual practice and more of a matter of conformity. One example of this is the infographic ‘The hipster logo design guide — Six easy steps. No concept necessary!’ (Tim Delver, 2013) (see fig. 5.). By using a sense of irony, Delger has been able to poke fun at designers who use this style of working for genuine resolutions to set briefs. This has not gone unnoticed in the design community, the hipster logo design guide was publicised on many well respected design blogs such as ‘Wired’ and ‘Fast.Co’. Shortly after these articles came to light, a graphic designer by the name of Dan Cassaro immediately expressed his opinion on the matter by stating ‘It's really adorable when people make sites to make fun of current design trends but can't successfully recreate the style themselves.’ (CASSARO, Dan, 2013). This just further proving design has always been subjected to opposing opinions, whether this is questioning the validity of design through parody or simply defending it, however it is clear that trends have always been a major debate within the design community as to whether they can indeed be utilised to provide solutions within the industry. To further emphasise this point, another example of a difference in opinion when it comes to trend styles is the ‘Hipster Branding Blog — Holding up a mirror to the artsy community’ (SPENGELER, Dave, 2013) (see fig. 6.)

Moreover, it is evident to say that many see these pokes of fun at the current forecast of the design industry as something can be taken seriously and create somewhat of a poor reputation, and further encourage the reproduction of design without context, becoming a standardisation of the design process within the Y and Z generations.


Conclusion

It is imperative to say that trends do in fact alter the validity of design when the context of which they are showcased in is not sufficient. When the context of anything is removed, it loses a sense of authenticity and the sheer amount of online ‘inspiration’ blogs proves this to be a very common occurrence. On the contrary, sites like Trend List provide a visual reference guide to who, what, where and when something is trending within the industry, it has been made clear that the intention of Trend List is to provide a positive ‘tool’ for the design industry to continuously use as nothing more than a visual reference and not to provide inspiration that may be irrelevant to the final solution.

From the findings that this paper has presented, it is clear that the internet has played a large part in how designers are able to obtain information of their practice in the digital age. However, this dynamic has both positive and negative implications within the design practice, it allows us to access the correct research needed for a project instantly, but the temptation to use ‘inspiration’ blogs unfortunately means outright reproduction of others’ work is a serious concern due to its convenience.

Conclusively, the outcome of which has been reached was not one that was forecasted prior to writing this essay. The premise was to argue that contemporary design trends offer no constructive or beneficial factors to design as a discipline, however, the argument has proven that in fact trends are relevant when they are use appropriately within the correct context, even if this is difficult to discover, as design trends are most commonly publicised on inspiration blogs that feature no text that does not provide explanation to how the design was informed. This is in fact the only issue that has been uncovered with design trends, and those who follow ill-informed design blogs will continue to misinterpret the design process and continue to execute aesthetic styles in exchange for approval amongst their peers.






Images

Fig. 1.
Trend List Hyphenated Category
Accessed: 21/01/2016


Fig. 2.
Channel 4 Print Campaign (2015)
Accessed: 21/01/2016



Fig. 3.
Horseferry Typeface by Brody Associates (2015).
Accessed: 10/02/2016












Fig. 4.
American Airlines (1966)
Vignelli, Massimo
Vignelli Canon pp.30-31 (2010)
Lars Müller Publishers
Accessed: 09/03/2016


Fig. 5.
Hipster Logo Design Guide (2013)
Delger, Tim
Accessed: 13/02/2016



Fig. 6.
Hipster Branding — Holding up a mirror to the artsy community (2013)
Spengeler, Dave
Accessed: 13/02/2016





Bibliography


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LOGOPEDIA. Channel 4. [online]. [Accessed 20 Jan 2016]. Available from World Wide Web: <http://logos.wikia.com/wiki/Channel_4#1991_.28unused.29>

SPENGELER, Dave. 2013. Hipster Branding. [online]. [Accessed 13 Feb 2016]. Available from World Wide Web: <http://hipsterbranding.tumblr.com>

TOOR, Marcelle Lapow. 1998. Graphic Design on the Desktop: A Guide for the Non-Designer. New York: John Wiley & Sons. Inc.

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VIGNELLI, Massimo. 2010. The Vignelli Canon. Baden: Lars Müller Publishers.

WILLIAMS, Eliza. 2015. Channel 4 rebrands, with help from Jonathan Glazer and Neville Brody. [online]. [Accessed 09 Mar 2016]. Available from World Wide Web: <http://www.creativereview.co.uk/cr-blog/2015/september/channel-4-rebrands-with-help-from-jonathan-glazer-and-neville-brody/>


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